Anyway I have always enjoyed the simplicity and due to that I wondered what all that pixel art would like with a lil depth. So here it is, admittedly it was a fine line getting the look I wanted mainly due to trying to keep the core shapes but I managed to get there. Thanks for the inspiration Metanet Software, and here is my pic alongside your tasty dual-screenshot.
Thursday, June 23, 2011
N+ NB = Fanart First
Its funny to think that I have been a practising artist for a few years now and never really sat down and done a fan art. Its not that I hadn't found anything that I enjoyed so much as to do an ode, I guess skills have always gotten in the way. Well a couple of weeks ago while waiting for surf I whipped out the DS and got stuck into a favourite of mine, N+.
Anyway I have always enjoyed the simplicity and due to that I wondered what all that pixel art would like with a lil depth. So here it is, admittedly it was a fine line getting the look I wanted mainly due to trying to keep the core shapes but I managed to get there. Thanks for the inspiration Metanet Software, and here is my pic alongside your tasty dual-screenshot.
Anyway I have always enjoyed the simplicity and due to that I wondered what all that pixel art would like with a lil depth. So here it is, admittedly it was a fine line getting the look I wanted mainly due to trying to keep the core shapes but I managed to get there. Thanks for the inspiration Metanet Software, and here is my pic alongside your tasty dual-screenshot.
Friday, June 10, 2011
Purple Haze
Been busy on The Run and haven't been able to get anything new out this week. So I'd thought I would archive a few oldies that never really got to see the light of day. As in the title the common theme is a hue of purple and variants on cel shading too.
No more Gnomes
Awhile ago I was charged with, designing looks for a potential team based game revolving around the mythos of gnomes. While the game eventually went no where, it still gave me some 'team' design experience.
Anyways here are few variants on team style aesthetics. Main thing was to push it in different directions and see what stuck, turns out nothing in the end, ha ha them's the breaks.
Anyways here are few variants on team style aesthetics. Main thing was to push it in different directions and see what stuck, turns out nothing in the end, ha ha them's the breaks.
Sunday, June 5, 2011
Your coming Downtown
Another speed sculpt to vary from the day to day work I'm up to. Kinda going for the ol' mug shots of sketchy characters. Character design was originally sourced from the uber impressive Paul Richards, wonder whether he'd enjoy were I took it.
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