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Saturday, December 29, 2012

2012: NFS Most Wanted

Most of this year was all about Most Wanted, the team had a lot to prove with expectation great and also having the Real Racing team next door reminding us that the bar is always moving.

The dev was in general extremely positive. We knew what key elements we wanted to instil into the game/user experience and built around those factors. As the Art Lead I was responsible for all facets of the dev under that umbrella, and as we had a very open production I was also lucky enough to be a voice in the design of the title which was challenging in itself.

Everyone on the team put in their utmost which I'm so stoked with, and it has paid great dividends with the game being a mass critical and financial success. **This is by far the most enjoyable game I've played that I have ever been apart of, it balances the challenges of mobile controls with a deep arcade experience.

It was awesome to add to one of the most endearing racing franchises ever and on the strength of this title we should be able to create something special for our next title.


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