Welcome to my blog of personal scribbles n' ramblings. For more visit my production website. Enjoy

Tuesday, July 19, 2011

Monkey Jam 1 - Alice in Wonderland

Well in an effort to keep everyone pushing their creativity, my works AD Dan Tonkin has championed a new in-house monthly art challenge.
The first theme was Alice in Wonderland which is a real challenge as its a fairly well worn idea. So I thought it would be good to do a paint over of an old sculpt of Tweedle Dee with some strong romantic lighting and the second was just an attempt to make something out of nothing which can be seen in the wip.
Looking forward to seeing everyone else's & I'll try and link that stuff when I can.

*Edit* added the 'Knave of Hearts' profile sketch so I had something unseen for Mondays submission.







Thursday, June 23, 2011

N+ NB = Fanart First

Its funny to think that I have been a practising artist for a few years now and never really sat down and done a fan art. Its not that I hadn't found anything that I enjoyed so much as to do an ode, I guess skills have always gotten in the way. Well a couple of weeks ago while waiting for surf I whipped out the DS and got stuck into a favourite of mine, N+.
Anyway I have always enjoyed the simplicity and due to that I wondered what all that pixel art would like with a lil depth. So here it is, admittedly it was a fine line getting the look I wanted mainly due to trying to keep the core shapes but I managed to get there. Thanks for the inspiration Metanet Software, and here is my pic alongside your tasty dual-screenshot.


Friday, June 10, 2011

Purple Haze

Been busy on The Run and haven't been able to get anything new out this week. So I'd thought I would archive a few oldies that never really got to see the light of day. As in the title the common theme is a hue of purple and variants on cel shading too.





No more Gnomes

Awhile ago I was charged with, designing looks for a potential team based game revolving around the mythos of gnomes. While the game eventually went no where, it still gave me some 'team' design experience.
Anyways here are few variants on team style aesthetics. Main thing was to push it in different directions and see what stuck, turns out nothing in the end, ha ha them's the breaks.

Sunday, June 5, 2011

Your coming Downtown

Another speed sculpt to vary from the day to day work I'm up to. Kinda going for the ol' mug shots of sketchy characters. Character design was originally sourced from the uber impressive Paul Richards, wonder whether he'd enjoy were I took it.

Wednesday, May 4, 2011

Return to the digital Chisel

Going to try and keep my sculpting skills in check again. It will still play second fiddle to my 2D but its fun for sure.
Just a quick sketch (5hrs) inc paint up.

Monday, April 25, 2011

Another day, another new port of call

Been changing up employment of late and have been lucky to find myself at Iron Monkey/ EA back in games dev and hopefully I can bring the goods for em.

In the mean time here is a quick speedy of some hooligans letting off flares, kind of pushed the absurd saturation that flares emit.