It's been almost a year since doing any meaningful art for myself, and that has weighed on me quite heavily. On the upside I have married the most beautiful & supportive woman on the planet, Jessica. Ive recently relearned that you need to give yourself time to pursue your fun otherwise you will not find it. Here's to the start of finding the art fun again.
* This landscape was done with the aim to paint in a more opaque manner. Many artists that I find who paint in this manner develop some great confident mark making which Id love to attain. This old wheat silo is out the back of Ballarat, the monolith's were not.
Sunday, May 25, 2014
Saturday, June 29, 2013
Sky Deck
A personal matte concept that is a basic over world presentation within a sci fi setting. I was keen to create some mega structures after a recent trip to Dubai.
Monday, May 13, 2013
Europe 2013 - B&W - Characters
After an epic holiday that consisted of the adventures through Dubai, London, Paris, Zurich, the Swiss Alps and much of Northern Italy I thought it best to post just a small sample of the images I captured with my handy little Sony RX100. Enjoy some of the inhabitants including my new fiancé, Jess!
Sunday, February 17, 2013
Pyra-Tech
Another matte, based off an idea I had after watching a show on Egyptian past.
The core idea is that apart from being opulent burial chambers, pyramids were actually placed in ideal locations for extraterrestrial communication.
It was only after the rediscovery of this fact in 2064 that they explored this further with large trans galaxy antennae. This is view back at site B in the early morning.
The core idea is that apart from being opulent burial chambers, pyramids were actually placed in ideal locations for extraterrestrial communication.
It was only after the rediscovery of this fact in 2064 that they explored this further with large trans galaxy antennae. This is view back at site B in the early morning.
Saturday, January 12, 2013
Sun Set Shot
Saturday, December 29, 2012
2012: NFS Most Wanted
Most of this year was all about Most Wanted, the team had a lot to prove with expectation great and also having the Real Racing team next door reminding us that the bar is always moving.
The dev was in general extremely positive. We knew what key elements we wanted to instil into the game/user experience and built around those factors. As the Art Lead I was responsible for all facets of the dev under that umbrella, and as we had a very open production I was also lucky enough to be a voice in the design of the title which was challenging in itself.
Everyone on the team put in their utmost which I'm so stoked with, and it has paid great dividends with the game being a mass critical and financial success. **This is by far the most enjoyable game I've played that I have ever been apart of, it balances the challenges of mobile controls with a deep arcade experience.
It was awesome to add to one of the most endearing racing franchises ever and on the strength of this title we should be able to create something special for our next title.
2012: Mass Effect Infiltrator
I started the year in heavy dev with Mass Effect Infiltrator, as I came on to the project late I thought I'd be getting some small bits and pieces to do but I ended up contributing a fair bit which I was stoked about.
I was responsible for the final boss battle environment "Desert Planet", the re-light, texture & general look and feel of "Med Bay Dark". And finally the complete lighting of the "Comm Relay" level.
Apart from the in-game content I also helped with all the release marketing including the background imagery for the splash and a number of press screenshots.
The game looked great and the team is very talented so I look forward to the next title they put their skills to.
Off the Grid
The last image I've managed to get out for the year, another proxy paintover such as the last 2 images. I've tried to continue to focus on strong base composition aids were large forms feed into areas of focus etc. There is a little bit of story here, where a rogue agent must escape through the heart of an AI world chased by drone predators.
Monday, December 3, 2012
Frame in frame
Another greybox paintover, I wanted to do a composition that had a strong secondary framing element such as the chute opening. Also wanted to play with obscure perspective and to question which way is up.I also used smart objects prevalently as its something I've only just started utilising in concepts
Sunday, November 4, 2012
Walking under water
Wanting to do an interior concept for a change I thought Id start will something that was simplistic in terms of composition, and look at just having the exotic location sell the uniqueness of the area.
These are near future dive pods that let researchers be at one with their studies while submerged in an abandoned coral shelf. The underlying key form factor were soft arcs and rings, and wanted to have the warm metal tones slightly contrast the tropical blue hues.
Sunday, October 28, 2012
Love it long time
Over the weekend I decided to have a real dig at getting a half way decent understanding/pipeline for daylight long exposures. In short I had a ball, as I could freely shoot over the midday as it added to the starkness of the image.
Looking forward to continuing the studies with introducing sunsets/sunrises and HDR elements.The first image is the very first photo I purposefully did over the weekend and it holds a special place for me as it is a strong beach icon in Beaumaris, the area that put the Heidelberg School on the map.













Looking forward to continuing the studies with introducing sunsets/sunrises and HDR elements.The first image is the very first photo I purposefully did over the weekend and it holds a special place for me as it is a strong beach icon in Beaumaris, the area that put the Heidelberg School on the map.













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